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#149069 - 09/21/09 06:17 PM Ninja Tandem Game 1 - Post Mortem Analysis
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
The game thread is getting too large and I find it difficult to go through the pages to see the analysis. So I thought I create this thread for easier navigation and following up of the game analysis. Please post your analysis with or without computer engines.

Here is a site and instructions for chess diagram posting.

1. Open another browser window.
2. Go to site http://www.chessvideos.tv/chess-diagram-generator.php
3. Setup the board position, check which color to move and click "Generate Diagram" button.
4. On the next page it takes you, you will see "Just the Image" with a link like this.
Php Code:
[img] http://www.chessvideos.tv/bimg/ckvus43facoo.png [/img] 
5. Copy and paste that link including the "img" tags in your post.

Here is the game.
Code:

No. [W]   [B]    Mover[W]/Mover[B]

01. d4    Nf6    PircAlert/Kalten
02. Nf3   e6     Sam Hardwick/Russianbear
03. c4    b6     Petrosianic/Crumhorn
04. g3    Bb4+   Krish/The Gelatinous Cube
05. Bd2   Be7    PircAlert/Kalten
06. Bg2   Bb7    Sam Hardwick/Russianbear
07. Nc3   0-0    Petrosianic/Crumhorn
08. 0-0   c5     Krish/The Gelatinous Cube
09. d5    exd5   PircAlert/Kalten
10. Nh4   Ne4    Sam Hardwick/Russianbear
11. Nf5   g6     Petrosianic/Crumhorn
12. Nxe7+ Qxe7   Krish/The Gelatinous Cube
13. Bh6   Re8    PircAlert/Kalten
14. Nxd5  Bxd5   Sam Hardwick/Russianbear
15. Qxd5  Nc6    Petrosianic/Crumhorn
16. Rad1  Rad8   Krish/The Gelatinous Cube
17. e3    Nb4    PircAlert/Kalten
18. Qb7   d6     Sam Hardwick/Russianbear
19. Qxe7  Rxe7   Petrosianic/Crumhorn
20. f3    Nf6    Krish/The Gelatinous Cube
21. a3    Nc6    PircAlert/Kalten
22. Rf2   Na5    Sam Hardwick/Russianbear
23. Rc2   d5     Petrosianic/Crumhorn
24. cxd5  Rxd5   Krish/The Gelatinous Cube
25. Rxd5  Nxd5   PircAlert/Kalten
26. b4    Nb7    Sam Hardwick/Russianbear
27. e4    Nc7    Petrosianic/Krish
28. Be3   Ne6    The Gelatinous Cube/PircAlert
29. f4    cxb4   Kalten/Sam Hardwick
30. axb4  Nd6    Russianbear/Petrosianic
31. Kf2   f6     Crumhorn/Krish
32. Rc6   Ne8    The Gelatinous Cube/PircAlert
33. h4    Kf7    Kalten/Sam Hardwick
34. f5    Nd8    Russianbear/Petrosianic
35. Rc8   Rd7    Crumhorn/Krish
36. Bh3   g5     The Gelatinous Cube/PircAlert
37. e5    fxe5   Kalten/Sam Hardwick
38. hxg5  Rd6    Russianbear/Petrosianic
39. g6+   hxg6   Krish/The Gelatinous Cube
40. fxg6+ Kxg6   PircAlert/Kalten
41. b5    Nf6    Sam Hardwick/Russianbear
42. Ra8   Ne6    Petrosianic/Krish
43. Rxa7  Ne4+   The Gelatinous Cube/PircAlert
44. Kg2   Nd4    Kalten/Sam Hardwick
45. Bd7   Nc3    Russianbear/Petrosianic
46. Rb7   Ncxb5  The Gelatinous Cube/PircAlert (Draw?)
47. g4    Nc3    Kalten/Sam Hardwick
48. Be8+  Kf6    Russianbear/Automatic Move
49. g5+   Kf5    Petrosianic/Krish
50. g6    Rxg6+  The Gelatinous Cube/PircAlert
51. Bxg6+ Kxg6   Kalten/Sam Hardwick
52. Rxb6+ Kf5    Petrosianic/Crumhorn
53. Bxd4  exd4   Krish/The Gelatinous Cube
54. Kf3   Ke5    PircAlert/Kalten
55. Rb8   Nd5    Petrosianic/The Gelatinous Cube
56. Re8+  Kd6    PircAlert/Kalten
57. Ke4   Nf6+   Petrosianic/The Gelatinous Cube
58. Kxd4  Nxe8   PircAlert/Kalten

<<The End>>



For during the game analysis in spoiler cookies, click this Tandem Game 1 thread (courtesy:Petrosianic)


Edited by PircAlert (09/25/09 07:05 PM)
_________________________
Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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#149070 - 09/21/09 06:54 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: PircAlert]
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
Originally Posted By: Petrosianic
One that I was curious about was 22. Rf2. Sam played it and Pirc praised it, but I was itching to play e4 at that time. I'm not sure what the point of Rf2 was, except maybe to try and provoke d5.


Originally Posted By: Krish
Don't know why PA praised Sam for that move (22. Rf2). He must have had some reason for that.


First the position before 22.Rf2.


Okay, here is what I thought during the game. Let me grab from the spoiler cookie.

22.Re1! (idea to defend c4 with Bf1 in case of Knight attack from Na5 where b3 support is not possible. using rook to defend c4 would waste resources.) 22...Ne5 (22...d5? 23.Bg5! Kg7 24.Bxf6 Kxf6 25.cxd5 +/-; 22...Na5 23.Bf1 followed by Rd2 and Red1) 23.b3 a5 24.a4 etc.

22.e4?! (no need to rush since d5-push is not there.) 22...Nd4 23.Be3 Ne6! (23...Nc6?? 24.Bg5 Kg7 25.f4! idea e5 +-) Knights are active and black is ok.

22.f4?? runs into 22...Ng4 and Bishop is in trouble and the looming threat of Ne3 fork. Not worth for the c6-Knight.

22.Bg5? since it loosen up the bind to ...Kg7 and ...h6


Now 22.Rf2 does the job of 22.Re1 in making room for the bishop to defend c4, but in addition you have the option to quickly double the rooks! That is why I think Rf2 is even better among the available options. It is not very intuitive like 22.e4 and Sam has found it!!

Now over to you guys Petro, Krish, others and you can poke holes in my analysis!
_________________________
Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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#149072 - 09/21/09 07:29 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: PircAlert]
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
But here Petro didn't follow up like I expected him to. Petro goes 23.Rc2. But here is an interesting line for Black in case of 23.Bf1.

Position after 22...Na5.



23.Bf1 Nb3!? 24.Rd3 Na5 25.Rd1 Nb3 kind of forces white to play Rc2 to make progress. Again it is difficult to drive the b3-knight with Rd3 because of Na5-b3 etc.

So I think computer can better tell the difference between 23.Rc2 and 23.Bf1.
_________________________
Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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#149090 - 09/22/09 02:00 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: PircAlert]
kalten Offline
Queen

Registered: 05/08/04
Loc: Austin, USA
I also liked 22. Rf2 with the idea of 23. Bf1 and then Rfd2. Although, 23. Rc2 did not spoil anything, since Black is totally out of viable counterplay ideas. For this reason, the move e4 for White, while it might work out tactically, unnesesary gives Black a prayer of getting a Knight to d4.

The question is how did Black get to such a miserable state? I am partly in fault for my 17..Nb4. My idea was that 18. Qb7 could be answered by Nc6 with a promising pawn sac. 18..d6 (that happened in the game) was a fall-back option. Mostly though, I blame the opening, especially 11..g6 that weakened the dark squares around the King and lost the Bishop that was supposed to protect them in one fell swoop.
_________________________
Michael Langer

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#149102 - 09/23/09 03:14 AM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: kalten]
Sam Hardwick, IV Moderator Offline
Math police

Registered: 11/27/03
Loc: Helsinki, Finland
I played 22. Rf2 because that was the second way that I saw to save the c-pawn and Rc1 looked unpleasant. Rfe1 never occurred to me, oddly, but I did think that the doubling option was nice to have.

Krish: by 40. hxg6, do you mean 40. fxg6? What move would save a pawn there? I probably would have played it if I'd seen it.
_________________________
A straight line exists between me and the good thing. I have found the line and its direction is known to me.

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#149109 - 09/23/09 01:22 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: PircAlert]
Petrosianic Offline
Ninja

Registered: 08/31/04
Loc: Whynchataka Peak
Originally Posted By: PircAlert
The game thread is getting too large and I find it difficult to go through the pages to see the analysis. So I thought I create this thread for easier navigation and following up of the game analysis.

The problem with doing it this way is that all the spoiler analysis is in the other thread, so here's a link to that one:

Tandem Game 1
_________________________
"Pony Express: When it absolutely, positively has to be there in three or four months or so!"

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#149151 - 09/25/09 06:19 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: Petrosianic]
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
Sorry guys, cockroach played havoc with my computer power supply unit. Seems like a live cockroach is a good conductor or good enough to short circuit it. Had to replace the unit.

Cool, Kalten is joining in the analysis!! Where is Russianbear??
_________________________
Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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#149153 - 09/25/09 07:52 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: kalten]
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
Originally Posted By: Kalten
The question is how did Black get to such a miserable state? I am partly in fault for my 17..Nb4. My idea was that 18. Qb7 could be answered by Nc6 with a promising pawn sac. 18..d6 (that happened in the game) was a fall-back option. Mostly though, I blame the opening, especially 11..g6 that weakened the dark squares around the King and lost the Bishop that was supposed to protect them in one fell swoop.


I'm looking at my analysis in the spoiler container and all of Black responses to 11.Nf5 seem to be bad. I assume this must be theory up until 11.Nf5?? Isn't 8...c5 a losing line then? I hope not! The standard Nf5 move was very good though, again correctly played by Sam. However I think after 11...g6, White didn't follow up very accurately with 12.Bxe4!!. Let me pull up my analysis.



11...Bf6 12.Nxe4 dxe4 13.Nd6 Bc6 14.Qc2! Qe7 15.Nxe4 Bxb2? 16.Ng5!!+-

11...Nxc3? 12.Bxc3 Bf6 13.Nd6! Bc6 14.Nxe4 +/-

11...Nxd2 12.Qxd2 +/- (idea Nxd5 and clear plus because of black backward d-pawn.)

11...Bg5 12.Nxe4 dxe4 13.Nd6 Bc6 14.Nxe4 Bxd2 15.Qxd2 f5 16.Nc3 +/- because of d-pawn weakness.


After 11...g6

12.Bxe4!! (brilliant it looks to me!)

12...dxe4 13.Nh6+ Kh8 [13...Kg7 14.Ng4 Re8 15.Nd5 Bxd5 (15...h5 16.Bc3+ Kf8 17.Nf6 +-) 16.Bc3+ f6 17.Qxd5 Nc6 18.Rad1+-] 14.Nd5 f6 15.Bc3 Nc6 16.Qc2 +/- should be clear plus

12.Nxe7!+ Qxe7 13.Bh6 (13.Nxd5?! Bxd5! 14.cxd5 Nxd2 15.Qxd2 d6 and black should be ok.) 13...Nxc3 14.bxc3 (14.Bxf8?? Nxe7+!!) Re8 15.Re1 (15.cxd5!? Qxe2 16.Re1 Qxe1 17.Qxe1 Rxe1 18.Rxe1 Na6 19.Re7 Rd8 20.Bg5 and white can get the pawn back. not sure about the ending. probably equal.) 15...Qf6 16.Qd2 +/- should be clear plus!

12.Nh6+!?

Kh8! (12...Kg7 13.Nxe4 dxe4 14.Ng4 Re8 15.Bc3 f6 16.Qc2 should win for white) 13.Nxe4 dxe4 14.Bc3+ Bf6 15.Qc2 Bxc3 16.Qxc3 f6 17.Rad1 Kg7 18.Ng4 h5 19.Ne3 with compensation. In this line, 13.Bxe4 and transpose to the first line. Anything Krish plays here should be pretty much ok for White.
_________________________
Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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#149155 - 09/25/09 09:37 PM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: PircAlert]
kalten Offline
Queen

Registered: 05/08/04
Loc: Austin, USA
After 12. Bxe4 de4 13. Nh6+ Kg7 14. Ng4, Black can defend with 14..Bg5, I think. At least you have to show what's the big idea there to call 12. Bxe4 brilliant. White got a clear plus with the move played 12. Nxe7+
_________________________
Michael Langer

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#149161 - 09/26/09 09:06 AM Re: Ninja Tandem Game 1 - Post Mortem Analysis [Re: kalten]
PircAlert Moderator Offline
Ninja

Registered: 08/01/04
Loc: USA
Okay, accepted, 12.Bxe4 is not that brilliant like I thought it to be, I must have missed out your 14...Bg5 on this line, however it looks to be interesting though. I was a little excited about that move because giving up the fianchetto bishop went against conventional play. Still I think there are some things for black to work out. Like,

12.Bxe4 dxe4 13.Nh6+ Kg7 14.Ng4 Bg5 15.Nd5

And,
15...Bxd5 looks bad. 16.Bc3+ f6 only move. 17.Qxd5 Nc6 18.Qxg5 and wins piece!

15...Bxd2 16.Qxd2 and I think black is more or less forced to commit 16...f6 (because after 16...Bxd5 17.Qxd5 and e4 pawn is gone and the backward d-pawn should be good enough for white). Black weaknesses are h6 square, d-pawn and white can simply develop with Rad1 and probably has good compensation for pawn.

I agree there is no need to unnecessarily complicate your position if you don't see the advantage clearly. But once again, it would be interesting to see how the computers would think about these two alternatives!
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Men make counterfeit money; in many more cases, money makes counterfeit men (read world champions!)

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