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#3582 - 07/21/03 05:24 AM Re: Tonc ----- round 6
obi1 Offline
Member

Registered: 01/03/03
Loc: Belgium
Here they are:
the games for round 7 (final round).

Obi1 - Rimfaxe (surprise :p )
FirebrandX - Gambit
WillSurfForFood - Rondino
Rust In Peace - Aabear
Palaveev - Sirky
Eddie - Tooler
Just4Fun - Rezonator
SuperGrobi - Move??
Unhinged - Jsweet
DÁrtagnan - Octal
Neo Fight - Inky1

The standings follow in a moment.

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#3583 - 07/21/03 10:13 AM Re: Tonc ----- round 6
Rezonator Offline
Queen

Registered: 04/01/03
Loc: Wuppertal, Germany
Just for the record, here's my game with WSFF along with my commentary. I find games like this with (what are to me) complex dynamic imbalances quite hard to get to grips with. I really ought to play a few gambits like the one in this game to work on that... ninja

R.

-------------------

[Event "Rapid: 30'"]
[Site "Playchess.com"]
[Date "2003.07.20"]
[Round "?"]
[White "Rezonator"]
[Black "WillSurfForFood"]
[Result "0-1"]
[ECO "A57"]
[Annotator "Rezonator"]
[PlyCount "116"]

1. d4 Nf6 2. c4 c5 3. d5 b5 {Not a gambit I was familiar with... I now know
it's the Benko, and vaguely remember seeing it before, though I've never
really looked at it properly, so I was groping in the dark a little.} 4. Nf3 {
I decided against taking the pawn straight away, as this would straight into
whatever WSFF knew about it.} g6 5. a3 {This looks quite passive to me now,
and there are probably better moves around. I was concerned about ...b4 and
thought this way I would prevent it, as it would just open a file for my Rook.}
Bg7 6. cxb5 {At this point I felt like I was having trouble developing
properly, so I decided to clear up the issue on the queen-side.} a6 7. Nc3 {
7.bxa6 Bxa6 didn't seem like a great idea.} axb5 8. Bf4 ({Again,} 8. Nxb5 Qa5+
9. Nc3 Ba6 {seemed to allow a lot of activity for Black's pieces while I was
going to have trouble developing my Bishop on f1 and castling. Fritz thinks
White is OK, but that Black has some compensation for the pawn.}) 8... b4 9.
axb4 Rxa1 10. Qxa1 cxb4 11. Nb5 {
Trying to generate some threats of my own to make things easier (12.Bc7)} d6
12. Qd1 {Defending the d5 pawn, but Fritz thinks there are better moves, and
that Black now has a clear advantage. To me, it seemed at the time, and seems
now, that that's probably right; White has to worry about the b2 and d5 pawns,
and b5 Knight is far from home without much support and doesn't have many
destination squares. Black can continue to develop with threats.} Qb6 {
12...Qa5 might be better, threatening the d5 pawn indirectly, and a discovered
check after ...b3.} 13. e3 Nh5 {It might have been better to complete
development with something like ...Ba6, to which it's harder for White to find
a comfortable answer.} 14. Qc2 O-O 15. Bg5 Nf6 16. Bxf6 {I decided it would be
easier to defend d5 with this Knight off the board, missing that I could now
play e4 safely, after which White's game seems decent.} Bxf6 17. Be2 Bd7 18.
Nbd4 Rc8 19. Qd2 Na6 20. O-O {I figured I could either let the Knight go to c5
and finally get my King castled, or battle the c5 move with 20.Nb3, giving up
my Knight's nice central post and risk having my King stuck in the centre. I
still think castling was a good choice.} Nc5 21. Rc1 Ra8 {I was a little
surprised that WSFF gave up battling for the c-file, but I guess with the
Knight firmly posted on c5, he figured he could claim the a-file as another
advantage. He may have been right, but it doesn't seem that there's much to
do on the a-file, and I started to feel a little more comfortable with the
position.} 22. Bc4 Bg4 23. Nc6 {The idea of a 6th rank outpost appealed to me,
and allowing Black to double my pawns on the f-file didn't seem too high a
price.} b3 24. Be2 {24.Nfd4 seems a strong move here, but I didn't see it. I
think I was so relieved WSFF decided against the capture on f3 that supporting
that Knight was all I had in my head, instead of looking properly at the
position.} Bd7 25. Nfd4 {
With the threat to f3 gone, I seems I could see a little better.} e6 26. Bf3 {
A major blunder that we both missed during the game. 26.Bc4 was required, as
now the Knight or the Bishop should go, as they are running out of squares.}
exd5 ({After} 26... e5 {The Knight has only one square to retreat to, but after
} 27. Ne2 e4 {wins the Bishop.}) 27. Bxd5 Rc8 28. Nb4 {At the time, the White
position seemed precariously balanced, but the problems out of the opening
appeared to have been resolved.} Qa5 29. Nxb3 {This forces a general
simplification which I was more than happy to see. Fritz 'Iceman' 7 thinks
it's a little better to play something like 29.Qe1.} Nxb3 30. Rxc8+ Bxc8 31.
Bxb3 Qa1+ (31... Be6 {is Fritz's suggestion, and looks to leave Black with an
advantage in the activity of the two Bishops.} 32. Bd1 (32. Bxe6 $4 Qa1+ {
game over})) 32. Bd1 Bxb2 33. h3 {A scaredy-cat move, fearing back-rank mate
threats. I was too relieved to worry too much about the pawn, though 33.Qxd6
does look perfect possible now.} Be6 34. Nd5 Kg7 35. Kh2 Qa2 36. Qb4 {
Unfortunately blundering the game away. All I managed to see was the threat
of 36...Be5+ winning the Queen, and under time pressure, completely ignored
the Knight.} (36. Nc3 {and the game is basically even.}) 36... Bxd5 37. Qxd6
Be6 38. Bf3 Qa5 39. Qc6 Be5+ 40. g3 Qc3 41. Qxc3 Bxc3 42. Kg2 f6 43. Bc6 g5 44.
f3 Bd2 45. e4 h6 46. g4 Bc4 47. Bd7 Bf4 48. Bf5 Kf8 49. Bd7 Ke7 50. Bf5 Kd6 51.
Bc8 Kc5 52. Bb7 Kd4 53. Bc6 Ke3 54. Ba4 Ke2 55. Bc2 Ke1 56. Bb1 Bf1+ 57. Kh1
Kf2 58. e5 Bg2# 0-1
_________________________
10,000 lemmings can't be wrong.

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#3584 - 07/21/03 12:22 PM Re: Tonc ----- round 6
WillSurfForFood Offline
Member

Registered: 03/09/03
Loc: Santa Barbara, CA
I haven't had time to go through the game in detail yet and I can't do it now since I'm at work but I will just add a few comments.

I didn't think playing the Benko gambit would be a suprise since I also played it against Rimfaxe and I think it is fairly common especially in online play. I don't think it is a very trappy opening, at least I don't remember scoring any quick wins with it. I think typically what can happen by accepting it is white can have some problems developing. I don't like the slower developing 1. d4 games so I'm willing to give up a pawn to change it. 4. Nf3 is a fine response. I don't really spend much time looking at openings so even if you would have accepted it I would not have been able to go by memory for much longer. When I get more time I will have a look at the game with Rezonators comments and respond. I'm going to see a movie after work tonight so I might not have time until tomorrow.
_________________________
The beatings will continue until the moral improves.

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#3585 - 07/21/03 01:12 PM Re: Tonc ----- round 6
Quasimodo Offline
King

Registered: 04/29/03
Aabear and I (kind of) scheduled our game for 1:30 am Ninja time Tusday morning.

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#3586 - 07/21/03 06:42 PM Re: Tonc ----- round 6
Neo Fight Offline
Queen

Registered: 01/05/03
Loc: UK
My apologies to everyone, I'm going to have to pull out of the tournament frown . Due to unforseen circumstances I no longer have regular access to the internet. Hopefully, I should be back sometime in the autumn (fall wink ).

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#3587 - 07/21/03 09:13 PM Re: Tonc ----- round 6
SirKy Offline
Member

Registered: 04/29/03
Loc: Gaithersburg, Maryland
1/2-1/2 for SirKy-Neo seems reasonable then. I don't really care about my score (as I am not in the running for anything), and it is not his fault he doesn't have internet access =(.

Anyways, I hope you hurry back Neo, I need to avenge the vicious (sp?) beating you gave me on gameknot :p .

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#3588 - 07/22/03 01:52 AM Re: Tonc ----- round 6
Quasimodo Offline
King

Registered: 04/29/03
Quote:
Originally posted by Palaveev:
Aabear and I (kind of) scheduled our game for 1:30 am Ninja time Tusday morning.
Well... No Aabear again. I'm not sure what/how/when went wrong but I really can't spend another evening waiting for him. At this point I'll ask the TD to make a decision and you guys feel free to suggest anything.

From http://www.worldtimeserver.com/

UTC/GMT is 05:47 on Tuesday, July 22, 2003

Our correspondance

From aabear
"Bearing all this in mind, I think that the best thing we can do is to play
this week beginning our game from 5.30 GMT to 6.30 GMT. Does it fit your
schedule? I will adapt to whatever you say."

My response sent on Sunday 4:54 pm
"5:30 GMT on
Tuesday seems like a good time. That would be 22:30 my time on Monday (I
beleive - I'll check). It sounds awfully early for you so if you want to -
just drop me a message and we can make it from 6:30 to 7:30 GMT. So see you
on playchess. Just let me know if you want to push it an hour later."

Given that he didn't show up the first time, said he will adapt to my schedule, and sent me no message asking for an hour delay I assumed we had a game. Apperantly not.

I mean no hard feelings for aabear but this has been a complete waste of my time and I don't have much of that.

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#3589 - 07/22/03 02:26 AM Re: Tonc ----- round 6
FirebrandX Offline
Ninja

Registered: 12/28/02
Loc: Dallas, TX
Not that it's my ruling, but I feel if a no-show happens twice without advance notice (the key part), then you forfeit the point to the person left waiting.
_________________________
What would Rybka do?

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#3590 - 07/22/03 03:04 AM Re: Tonc ----- round 6
obi1 Offline
Member

Registered: 01/03/03
Loc: Belgium
I'll have a look into it, and try to reach Aabear.
Just give me a couple of days, one to get in touch with Aabear to hear his story, and second to finish the tournament in Ghent. I want to take the time for this.

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#3591 - 07/22/03 12:21 PM Re: Tonc ----- round 6
aabear Offline
Member

Registered: 03/14/03
I agree with what palaveev suggested. The point should be for him.

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