White Belt #1 - Ninja Tactics

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All games on this page as PGN here











(1) Pin 1 - Level 2
White to move



1.Rxe5+ Bxe5
The bishop has been drawn to the same file as the black king.

2.Re1 Kf7 3.Rxe5 1-0











(2) Pin 2 - Level 2
White to move



1.Rh1
[ 1.Rxd8+ Rxd8 2.Rh1 ]

1...g6
[ 1...Rxd1+ 2.Kxd1 g6 3.g4 ]

2.g4
Piling up! 1-0











(3) Pin 3 - Level 2
Black to move



1...d4 2.Kg2 Rxe1!
Stronger than the immediate ..Rf8. [ 2...Rf8 3.Re4 Bxe4 4.dxe4 Now the ..d3 trick doesn't work.]

3.Rxe1 Rf8 4.Re4 Bxe4 5.dxe4 d3! 6.cxd3 c2 0-1











(4) Pin 4 - Level 3
White to move



1.Rxd5!
[ 1.Bc4? This gives time for Black to defend the pinned knight. 1...c6 2.Qe4 Qb6+ 3.Kh1 Rfd8 ]

1...Qxd5 2.Bc4
Winning the queen. 1-0











(5) Pin 5 - Level 3
White to move



1.Rxd5!
[ 1.Bxd5? Bf6! Black steps out of the pin with a gain of tempo (time) by attacking the queen. 2.Qf3 exd5 ]

1...Bf6
[ 1...exd5 The e-pawn is pinned because the e7 bishop has no protection. 2.Rxe7 ]

2.Rd4
And the rook steps into a pin!

2...Rad8 3.Qe3 Bxd4 4.Nxd4
White has a clear advantage with two pieces for a rook. 1-0











(6) Pin 6 - Level 3
White to move



1.Re8+ Bf8
[ 1...Rxe8? 2.Rxe8+ Bf8 3.Bh6 A classic mating pattern. 3...Rxf2+ 4.Kxf2 f5 5.Rxf8# ]

2.Bh6 f5 3.Bxf8 1-0


All games on this page as PGN here

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